Gallery Tutorial TRAIL: Webel's ultimate guide to Systems Modeling Language (v1) with MagicDraw/Cameo Section 01:02: UML 101 for model-based systems engineering with SysML Tags and keywords Topic level ADVANCED UML keywords metaclass Profile Diagram StateMachine State Pseudostate Transition Vertex Keywords UML UML-2.5.1 Unified Modeling Language Slide kind UML Profile Diagram This content has been marked as discussing an ADVANCED topic! Click on the image to view it full size Up next Notes Snippets (quotes/extracts) Visit also Visit also (backlinks) SysMLv1: Cameo Simulation Toolkit: Cases for StateMachine Transitions with 'effect' Behaviors and/or States with 'entry' Behaviors triggered by a Signal with an attribute [with mini video] SysMLv1: Cameo Simulation Toolkit: Cases for Transitions triggered by Signals sent direct to a remote target vs via Ports [with mini video] TRAIL: SysMLv1/UML: Cameo Simulation Toolkit® (Magic Model Analyst®): Some basics for beginners and some more advanced cases [with mini videos] Related slides (includes other tutorials) Related slides (backlinks, includes other tutorials) Behavior StateMachines can be used to specify any of the following StateMachines - simplified metaclass hierarchy UML Event types for triggering Transitions uml101 - StateMachines - NOTATION REFERENCE CARD Kinds of States State configurations Effect, Entry, Do, Exit Composite state entry and exit points Submachines: entryPoint and exitPoint Using submachines Pseudostates - initial, fork, join, terminate Pseudostates - junction Pseudostates - choice Pseudostates - deepHistory and shallowHistory Transitions SysML Activity extension stereotypes - REFERENCE CARD Consume a SignalEvent message in a StateMachine Transition 'effect' or State 'entry' or 'exit' Activity Flags Book traversal links for UML2 StateMachine - metaclasses - ADVANCED REFERENCE ONLY Previous Up Next